Christoph Deeg
The world of libraries has changed for good over the past few years. With the advent of digital technologies, the rise of social media, and the emergence of new media such as eBooks, our image of the library has changed. The scope of its tasks and its role for the future are constantly growing. Gaming and the mobile internet put two more topics on the agenda. Their influence on libraries promises to be even more profound. Social media has long been shorthand for activities that mostly take place staring at a screen, but now a new definition of the library is emerging, one in which the library the digital and the analog are enmeshed. That means it’s time to think about the ways in which the digital and the analog influence each other in the library. In the process, we might discover whole new forms of library science.
Using Actionbound in a modern library.
The use of apps that contain an element of gamification is especially interesting for libraries. Actionbound is an especially exciting example of such an app. A few examples and use cases have already been described, so I’m going to refrain from providing further approaches here. Instead, I’ll focus on the process of creating content. After all, it’s the content that determines whether or not the project is successful. When people hear or read this term, they often think of Game design plays an important role in determining whether or not a project will succeed. When people hear or read this term, they often think of the visual design of a game. But game design doesn’t refer to the graphics. Instead, it mostly concerns the structure of the game. It doesn’t really matter whether you’re talking about a digital game or an analog game. You could even say a good game works without technical aid. So it’s not about the use of an app. Instead, it’s about leveraging technology to design a game that unites content, goals, and location to create added value for the user.
Game design is something of a phenomenon. On the one hand, game design is a very complicated field and it’s not for nothing that long-term work in the field requires a lot of training. On the other hand, it isn’t so hard to get started – after all, we’re surrounded by games. Most people, whether young or old, have played a wide variety of games. It doesn’t matter whether they’re digital games or whether they’re old-school analog board or card games – the best way to get started is to play yourself and observe how the game functions. I can’t illuminate every aspect of the subject in this article, but i’d like to provide a few tips that have always helped me in my own work.
These are just a few tips, which naturally can’t answer every question that might arise. As was said above, the technology is pretty much irrelevant, but with the right content you can create something special. Take plenty of time when developing the content and try different things out. It can also be helpful to include players in the design process. You could even take it so far that you simply provide the goals and content of a library tour and then develop the game with the players. Let the games begin!
This article is part of the publication „Die Bibliothek spielerisch entdecken mit der Lern-App Actionbound (German) “. You can find the contents here.
„Die Bibliothek spielerisch entdecken mit der Lern-App Actionbound“ by Simon Zwick, Cynthia Lengler, Ilka Hamer, Annette Güzelmeriç, Eugenie Schatz, Dörthe Wiethoff, Florian Küpper, Christoph Deeg is licnesed under einer Creative Commons BY-SA 4.0 International license.
Create mobile adventures and interactive guides for smartphones and tablets. Take people on real-world treasure hunts and guided walks.
Start your free trial todayCopyright © 2024 actionbound. All rights reserved.